Then the THX Pro Studio renders to headphones to simulate a 5.1 speaker system instead of just "being" in the 3D space. The "software" way is that the game or whatever renders to 5.1 speakers. The other thing too, is if you use hardware OpenAL, the SBz card will render to your headphones using HRTF. I doubt Creative made a DSP that can't do OpenAL EFX on hardware. Why would Creative use propriety OpenAL unless they needed it for hardware (EAX) OpenAL 3D?Įven if it's the Host CPU is interpreting EAX via OpenAL, that doesn't mean it DOESN'T pass off the actual DSP functioning to the card's DSPs. Click to expand.IDk man, I know it needs to be converted to OpenAL, but I'm sure it's still hardware.
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